Ballistics
A full-stack exterior-ballistics platform spanning the Ballistics Insight web toolkit, a cloud API, an open-source Rust engine and CLI, an in-browser WebAssembly shell, and the handbook that documents the physics.
Independent workshop · Minnesota
Tiny Machines Workshop is an independent studio building useful software, exploring computational physics and how computers work, and publishing the things we learn along the way.
Not a single kind of project, but a connected body of work: software, field notes, and independent publishing.
A full-stack exterior-ballistics platform spanning the Ballistics Insight web toolkit, a cloud API, an open-source Rust engine and CLI, an in-browser WebAssembly shell, and the handbook that documents the physics.
A small programming language where mutability is an explicit phase transition—from fluid flux to immutable fix.
A research and deal-workflow platform for finding and evaluating undeveloped land.
Hands-on field notes on embedded systems, retrocomputing, hardware, and local AI.
Book-length manuals on computational exterior ballistics and the Lattice programming language, written to make the machinery understandable.
Sandcherry Press is our literary fiction imprint—books rooted in Minnesota, place, memory, and the stubborn communities that endure.
Apps released by Tiny Machines Workshop, ready to play in your browser or download.
iOS & Android
A long-range ballistic calculator. It solves drops and wind holds in MIL or MOA for your load, your rifle and the day’s conditions. Free to download; the Pro upgrade adds DOPE cards and truing as a one-time purchase, not a subscription. No ads and no tracking.
iOS & Android
Real-time space fleet combat. Between missions you design your fleet ship by ship, choosing the hulls and filling every hardpoint with weapons and shields, then research upgrades for the gear you rely on. Free to play, with optional credit packs. No ads and no account.
Created by Jon Renner. Tiny Machines Workshop publishes it under license from him.
Android · Google Play
Real-time tactics inside a collapsing orbital shipyard. Hook wrecks, habitats and disabled enemies, tow them home under fire, and turn the salvage into your next ship. 144 operations across 18 regions, with 24 hulls from three factions. The whole campaign plays without buying anything; optional packs are on offer. No ads and no account.
Based on Superior Tactics by Jon Renner.
Android & browser · iOS in testing
A storybook game of movement and tactical defense. Guide a small golden Champion, build defenses, and protect the crowned King from waves of angular invaders. The twelve-battle campaign is free on Android and in your browser; the Android edition adds optional Riftcraft and Stormcraft expansions as one-time purchases. No ads and no account.
Android & browser
A turn-based storybook tactics game about a people’s rebellion against the Circle King. Link three banners, close the triangle around the guards, and carry four ordinary leaders through twelve missions to the Circle Court. Two optional side chronicles are one-time purchases on Android. No ads and no account, and the Android edition plays offline.
Each part informs the others: build the tool, understand the system, and write down what matters.
Ballistics Engine, Rockets Engine, Lattice, and DirtScout turn ideas into working systems.
Tiny Computers records experiments, failures, and useful discoveries.
Technical manuals live here; literary work goes out under Sandcherry Press.